“Land|Slide”’s most successful projects provoke a re-examination of the space in which they exist, prompting a sense of discovery that extends to even the most mundane objects in the museum’s historical collection, which become newly wonderful and perplexing.
Some works engage the sense of haunting which permeates the museum, evoking ghostly figures to examine colonial presences. Terrance Houle’s sound and video installation passes through an old carousel and into a nearby barn, chronicling the story of a horse-thief’s reformation, his wife, her lover and a grisly murder. Inspired by the history of 19th-century Markham gangs, Houle’s atmospheric murder ballad casts the barn’s existing artifacts (glass cases full of knives, saws, hammers and axes) in a new and disturbing light.
Other works, such as Maria Hupfield’s 1 of 1, suggest ties to historical processes of making. Hupfield has carefully crafted replicas of museum objects from industrial felt and placed them seamlessly within the shelves of the museum collection. The work considers the contemporary and historical place of handicraft and labour. Alongside is an interrogation of the truth value of museum collections as accurate representations of the past.
Still other projects are enticing simply for their visual and sensual cleverness. Lisa Myers, Sean Martindale, and Yvan MacKinnon’s project All Purpose reconfigures an old carriage house as a white-cube gallery. There, the artists present visitors with food products (including bannock, sugar cubes and macaroons) made from enriched and refined ingredients. The project, which relies equally on wordplay and performative interaction with visitors, is a witty look at whiteness and colonial histories.
Despite the fact that it is difficult to access some works, like projections best viewed at nighttime and selected augmented-reality experiments, there is, overall, an incredible scavenger-hunt-like experience to “Land|Slide”. Those living in downtown Toronto can access free buses from MOCCA on October 5 and 12. Visitors should plan to spend several hours exploring the grounds, losing track of time and returning to favourite projects.